Task 7 Programming my Sounds into my Game


  Alien Interaction Noise 1 Implementation:



I used the interaction noise to play whenever, the game templates 'Weapon Fire' button is pressed. I believe the alien interaction noise goes well with this feature and suits it due to the fact it was made to play whenever an object is interacted with.
Alien Interaction Noise 2 Implementation:



I used Alien Interaction Noise 2 for whenever the player fires their lazer. I believe this sound goes well with the action of firing the lazer. and that it suits this feature. It was designed for this feature which suits it even more.
Weapon Sound Implementation:



I set up this sound to play whenever the bug type enemy within the game template fire their weapons at  the player. The sound was designed specifically for this role within the game and due to this, I believe that it goes well in this role and suits this feature.
2D Shooter Main Theme Implementation: 



I decided to use the 2D Shooter Main Theme at the start of the layout, but not to loop, to prevent the theme to conflict with the other sounds implemented into the game which would mess up the audio of the game and ruin the effect the audio would have on the player and the overall atmosphere of the game.
Enemy Approaching Implementation:



I set up the Enemy Approaching sound to play, whenever the enemies spawn. This fits the track, due to it being made to be used for that specific purpose and when the sound plays, it gives the player enough warning to get ready to fight the approaching enemies.
Boss Entrance Implementation:



I set up this sound to play when the 'Fighter' enemy spawns, due to its nature as the boss at the end of the level, which the sound is designed for. I believe the sound works well when used for that purpose especially due to it being designed especially for this purpose.