Task 1 Methods and Principles of Sound Design and Production

Initial Draft


RESEARCHED DEFINITION (provide short internet researched definition and URL link)
DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE?
SOUND DESIGN METHODOLOGY
Foley Artistry
‘A Foley artist ‘recreates’ sound effects for film, television and radio production. http://www.marblehead.net/foley/whatisitman.html
It is relevant to my production practice because I am recreating sound effects for my work.
Sound Libraries
‘A collection of sounds stored on file’ http://www.collinsdictionary.com/dictionary/english/sound-library
It is relevant to my production practice because |I have to utilise sound libraries to present my work.
SOUND FILE FORMATS
Uncompressed
‘Formats that use no compression. This means all data is available at the risk of large files sizes’ http://www.webopedia.com/DidYouKnow/Computer_Science/digital_audio_formats.asp
This  is relevant  to my production practice because  I have to make sure my files  are not uncompressed  in my work.
.wav
‘ The native digital audio format for windows’ http://www.pcmag.com/encyclopedia/term/59636/wav
This is relevant to my production practice because I use Windows to do my work.
.aiff
‘A apple  created audio format for storing and transmitting high quality sample audio’ http://www.abyssmedia.com/formats/aiff-format.shtml
This is relevant to my production practice because I sometimes use apple based audio formats in my work.
.au
‘AU is a digital audio file format and can be played on a java program.’ http://encyclopedia2.thefreedictionary.com/Au+file+format
It is relevant to my production practice because I will be using java for my work.
.smp
‘smp is the processing of programs by multiple processors that share a common operating system and memory.’ http://searchdatacenter.techtarget.com/definition/SMP
It is relevant to my production practice because I will need to process my programmes via multiple processors.
Lossy Compression
‘lossy file compression is results in lost data and quality from the original  version of the file.’ http://techterms.com/definition/lossy
It is relevant to my production practice because I will need to prevent Lossy compression.
.mp3
‘MP3 is  a standard technology and format for compressing a sound sequence into a very small file’ http://whatis.techtarget.com/definition/MP3-MPEG-1-Audio-Layer-3
It is relevant to my production practice because I will be utilising mp3 when producing work.
.AUDIO LIMITATIONS
Sound Processor Unit (SPU)
‘A plugin card that records and plays back sounds’ http://encyclopedia2.thefreedictionary.com/Audio+processing+unit
It is relevant to my production practice because I will need SPU for my audio work.
Digital Sound Processor (DSP)
‘Various techniques for improving the accuracy and reliability for digital  communication’
It is relevant  to my production practice because  I will  be using 
DSP in future work.
Random Access Memory (RAM)
‘A type of computer memory that can be accessed randomly.’ http://www.webopedia.com/TERM/R/RAM.html
It is relevant to my production practice because I will use RAM in both making and playing my games.
Mono Audio
'Mono or monophonic describes a system where all the audio signals are mixed together and routed through a single audio channel.'
It is relevant to my production practice because I shall use mono audio in the future.
Stereo Audio
'Stereophonic  sound divides sounds  across  two channels '
It is relevant to my production practice because I shall use Stereo audio for my games.
Surround Sound
'Surround sound is the term used to describe a type of audio output that in which the sound appears to surround the listener by 360 degrees.'
It is relevant to my production practice because Surround sound is a useful tool in game immersion.
Direct Audio (Pulse Code Modulation – PCM)
‘Pulse code modulation is a digital scheme for transmitting analogue data.'
It is relevant to my production practice because I will need PCM in future projects.
AUDIO RECORDING SYSTEMS
Analogue
'Recording audio in a format of continuous vibrations that are analogous to the original sound waves.'
It is relevant to my production practice because analogue is a key part of game audio.
Digital Mini Disc
'A small  recordable  compact disc'
It is relevant in my production practice because I shall use mini discs to store data.
Compact Disc (CD)
'A compact disc is a small portable round medium sized disc made of polymer for electronically storing data.'
It is relevant to my production practice because I will need to use CDS to put my games on to if I get a career in the industry.
Digital Audio Tape (DAT)
'A type of magnetic  tape  that uses a scheme  called  helical  scan to record data'
It is not relevant to my production practice because it is a outdated way of storing data.
MIDI
'MIDI is a protocol designed  for  recording and playing  back music  on digital  synthesizers  that is supported by many  make of personal  computer  sound cards'
It is relevant to my production practice, because I will need to utilise MIDI in my audio work. 
Software Sequencers
'A sequencer is a program in  a computer that puts together a  sound sequence from a series  of MIDI operations'
It is relevant to my production practice, because I will need software sequencers to follow up on my MIDI work.
Software Plug-ins
'Plug ins is operations that are easily installed and are used in part of your web browser.'
It is relevant to my production practice due to plug ins being mandatory when searching the internet, leading to their use in research.
MIDI Keyboard Instruments
'A piano styled user interface device used for sending MIDI signals over a USB to other devices connected.'
It is relevant to my production practice because I will use MIDI keyboard instruments in future Reaper projects.
AUDIO SAMPLING
File Size Constraints  - Bit-depth
'Bit depth describes the potential accuracy of a particular piece of hardware or software that processes audio data.'
It is  relevant  to my production practice because  I will need to use  bit  depth  to improve the accuracy  of my audio data.
File Size Constraints  - Sample Rate
'The sample rate is the number of samples of a sound that are taken per second to represent the event digitally.'
It is relevant to my production practice because I will need to use sample rate to look at my event representation .
Improved Version




RESEARCHED DEFINITION (provide short internet researched definition and URL link)
DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE?
SOUND DESIGN METHODOLOGY
Foley Artistry
‘A Foley artist ‘recreates’ sound effects for film, television and radio production’.

                                                                                                                                                                                                                                                                                                                     
‘Foley effects are sound effects added to the film during post production (after the shooting stops). They include sounds such as footsteps, clothes rustling, crockery clinking, paper folding, doors opening and slamming, punches hitting, glass breaking’
It is relevant to my production practice because I am recreating sound effects for my work and Foley artistry would go into it, and ensures a greater level of quality in future projects.
Sound Libraries
‘A collection of sounds stored on file’

‘The new Sound library for Processing 3 provides a simple way to work with audio. It can play, analyze, and synthesize sound. The library comes with a collection of oscillators for basic wave forms’
It is relevant to my production practice because |I have to utilise sound libraries to present my work and to store any music I make for my games for further reference.
SOUND FILE FORMATS
Uncompressed
‘Formats that use no compression. This means all data is available at the risk of large files sizes’

‘Uncompressed formats like CD Audio, WAV, or AIFF are pretty much perfect representations of the audio that was recorded. If you convert something from one uncompressed format to another, it's a completely perfect copy. So, for instance, if you rip audio off a CD into WAV format on your computer, then burn another CD using the WAV you created, those two CDs will be virtually identical, despite the fact that you copied it multiple times.’
This  is relevant  to my production practice because  I have to make sure my files  are not uncompressed  in my work to reduce file size and make the importing and exporting of these files easier.  
.wav
‘ The native digital audio format for windows’

‘The format for storing sound in files developed jointly by Microsoftand IBM. Support for WAV files was built into Windows 95 making it the de facto standard for sound on PCs. WAV sound files end with a.wav extension and can be played by nearly all Windows applications that support sound’
This is relevant to my production practice because I use Windows to do my work at college and at home.
Windows allows me to access most computer software such as reaper which Apples operating systems cannot.
.aiff
‘A apple  created audio format for storing and transmitting high quality sample audio’

‘AIFF (Audio Interchange File Format) is one of the two most-used audio file formats used in the Apple Macintosh operating system. ‘
This is relevant to my production practice because I sometimes use apple based audio formats in my work at home for editing and improving my work.
.au
‘AU is a digital audio file format and can be played on a java program.’

‘(AUdio file) A digital audio file format from Sun that is used on the Internet and can be played by a Java program.’
It is relevant to my production practice because I will be using java for my work in the future and for research in my future projects due to their relevance in displaying search engine results like websites and the videos on them.
.smp
‘smp is the processing of programs by multiple processors that share a common
Operating system and memory’

‘Short for Symmetric Multiprocessing, a computer architecturethat provides fast performance by making multiple CPUs available to complete individual processes simultaneously’
It is relevant to my production practice because I will need to process my programmes via multiple processors which will improve the quality of my work, and make producing this work easier to accomplish due to the ability to run multiple programs at one time.
Lossy Compression
‘lossy file compression is results in lost data and quality from the original  version of the file.’

‘lossy compression reduces a file by permanently eliminating certain information, especially redundant information’
It is relevant to my production practice because I will need to prevent Lossy compression in my work to avoid losing any part of my files and as such, keeping my presentation to a high standard.
.mp3
‘MP3 is  a standard technology and format for compressing a sound sequence into a very small file’

‘MP3 is the name of the file extension and also the common name of the type of file for MPEG-1 audio layer 3’
It is relevant to my production practice because I will be utilising mp3 when producing work and testing it upon rendering an audio file.
.AUDIO LIMITATIONS
Sound Processor Unit (SPU)
‘A plugin card that records and plays back sounds’ http://encyclopedia2.thefreedictionary.com/Audio+processing+unit

‘An expansion card that processes and converts audio signals. Also called audio card.’
It is relevant to my production practice because I will need SPU for my audio work and the ability to play back my work, to find and rectify any mistakes within it. Also, I will need to utilise the SPUS ability to record to produce work and present it.
Digital Sound Processor (DSP)
‘Various techniques for improving the accuracy and reliability for digital  communication’
It is relevant  to my production practice because  I will  be using 
DSP in future work.
Random Access Memory (RAM)
‘A type of computer memory that can be accessed randomly.’ http://www.webopedia.com/TERM/R/RAM.html

‘(Random Access Memory) The main memory in a computer, smartphone or tablet. RAM is the temporary workspace where instructions are executed.’
It is relevant to my production practice because I will use RAM in both making and playing my games both at home and at college and to run multiple programs simultaneously.
Mono Audio
'Mono or monophonic describes a system where all the audio signals are mixed together and routed through a single audio channel.'

‘Commonly called mono sound, mono, or non-stereo sound, this early sound system used a single channel of audio for sound output. In monophonic sound systems, the signal sent to the sound system encodes one single stream of sound and it usually uses just one speaker.’
It is relevant to my production practice because I shall use mono audio in the future and in my work in order to listen to finished pieces and examples.
Stereo Audio
'Stereophonic  sound divides sounds  across  two channels '

‘Stereo is defined as sound that seems to be coming from various directions.’
It is relevant to my production practice because I shall use Stereo audio for my game both playing and making them.
Surround Sound
'Surround sound is the term used to describe a type of audio output that in which the sound appears to surround the listener by 360 degrees.'

‘a system of sound recording and reproduction that uses three or more independent recording channels and loudspeakers in order to give the impression that the listener is surrounded by the sound sources’
It is relevant to my production practice because Surround sound is a useful tool in game immersion and could be implemented in my future games for greater effect and deeper immersion in the game and its world.
Direct Audio (Pulse Code Modulation – PCM)
‘Pulse code modulation is a digital scheme for transmitting analogue data.'

‘Short for pulse code modulation, a sampling technique fordigitizing analog signals, especially audio signals.’
It is relevant to my production practice because I will need PCM in future projects in order to use analogue recording in my future projects.
AUDIO RECORDING SYSTEMS
Analogue
'Recording audio in a format of continuous vibrations that are analogous to the original sound waves.'

‘Recording audio in a format of continuous vibrations that are analogous to the original sound waves. Before audio recording became digital, sounds were "carved" into vinyl records or written to tape as magnetic waveforms.’
It is relevant to my production practice because analogue is a key part of game audio and is commonplace in most if not all game releases.
Digital Mini Disc
'A small  recordable  compact disc'

‘A compact digital audio disc from Sony that comes in read-only and rewritable versions’.
It is relevant in my production practice because I shall use mini discs to store data in my future projects and to transfer it to other locations.
Compact Disc (CD)
'A compact disc is a small portable round medium sized disc made of polymer for electronically storing data.'

‘an optical disk approximately 4.75 inches (12 cm) in diameter, onwhich a program, data, music, etc., is digitally encoded for a laserbeam to scan, decode, and transmit to a playback system, computer monitor, or television set.’
It is relevant to my production practice because I will need to use CDS to put my games on to if I get a career in the industry. It is also the usual way to store games and play them.
Digital Audio Tape (DAT)
'A type of magnetic  tape  that uses a scheme  called  helical  scan to record data'

‘DAT (Digital Audio Tape) is a standard medium and technology for the digital recording of audio on tape at a professional level of quality.’
It is not relevant to my production practice because it is a outdated way of storing data and has been replaced by formats like CDS and DVDs.
MIDI
'MIDI is a protocol designed  for  recording and playing  back music  on digital  synthesizers  that is supported by many  make of personal  computer  sound cards'

‘Pronounced middy, an acronym for musical instrument digital interface, a standard adopted by the electronic music industry for controlling devices, such as synthesizers and sound cards that emit music.’
It is relevant to my production practice, because I will need to utilise MIDI in my audio work for my future games. 
Software Sequencers
'A sequencer is a program in  a computer that puts together a  sound sequence from a series  of MIDI operations'

‘A hardware device or software application that allows for the composition, editing and playback of MIDI sound sequences.’
It is relevant to my production practice, because I will need software sequencers to follow up on my MIDI work in class and at home.
Software Plug-ins
'Plug ins is operations that are easily installed and are used in part of your web browser.'

 ‘A hardware or software module that adds a specific feature or service to a larger system. The idea is that the new component simply plugs in to the existing system.’
It is relevant to my production practice due to plug ins being mandatory when searching the internet, leading to their use in research and in my music pieces within my projects.
MIDI Keyboard Instruments
'A piano styled user interface device used for sending MIDI signals over a USB to other devices connected.'

‘A Musical Instrument Digital Interface (MIDI) keyboard is a musical instrument like a piano keyboard. The MIDI portion indicates that the instrument has a communication protocol built in that allows it to communicate with a computer or other MIDI-equipped instrument.’
It is relevant to my production practice because I will use MIDI keyboard instruments in future Reaper projects to improve variation in my work with MIDI and by doing this, I will showcase more creativity, leading to potential greater success.
AUDIO SAMPLING
File Size Constraints  - Bit-depth
'Bit depth describes the potential accuracy of a particular piece of hardware or software that processes audio data.'

‘Number of bits used in representing the smallest unit of information (such as a byte or pixel) in an audio/video graphic data file. Greater the bit depth, better the quality of stored or reproduced image or sound.’
It is  relevant  to my production practice because  I will need to use  bit  depth  to improve the accuracy  of my audio data in my work, and by doing so, will improve the overall quality of my work.
File Size Constraints  - Sample Rate
'The sample rate is the number of samples of a sound that are taken per second to represent the event digitally.'

‘Also called a sample rate. Typically expressed in samples per second, or hertz (Hz), the rate at which samples of an analog signal are taken in order to be converted into digital form.’
It is relevant to my production practice because I will need to use sample rate to look at my event representation and improve the quality of my work. I will also have to make sure my sample rates are high, because it will improve the quality of my audio work.