RESEARCHED
DEFINITION (provide short internet researched definition and URL link)
|
DESCRIBE THE
RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE?
|
||
SOUND DESIGN METHODOLOGY
|
Foley Artistry
|
‘A Foley artist ‘recreates’ sound effects for film,
television and radio production. http://www.marblehead.net/foley/whatisitman.html
|
It is relevant to my production practice
because I am recreating sound effects for my work.
|
Sound Libraries
|
‘A collection of sounds stored on file’ http://www.collinsdictionary.com/dictionary/english/sound-library
|
It is relevant to my production practice
because |I have to utilise sound libraries to present my work.
|
|
SOUND FILE FORMATS
|
Uncompressed
|
‘Formats that use no compression. This means
all data is available at the risk of large files sizes’ http://www.webopedia.com/DidYouKnow/Computer_Science/digital_audio_formats.asp
|
This is
relevant to my production practice
because I have to make sure my files are not uncompressed in my work.
|
.wav
|
This is relevant to my production practice
because I use Windows to do my work.
|
||
.aiff
|
‘A apple
created audio format for storing and transmitting high quality sample
audio’ http://www.abyssmedia.com/formats/aiff-format.shtml
|
This is relevant to my production practice
because I sometimes use apple based audio formats in my work.
|
|
.au
|
‘AU is a digital audio file format and can be
played on a java program.’ http://encyclopedia2.thefreedictionary.com/Au+file+format
|
It is relevant to my production practice
because I will be using java for my work.
|
|
.smp
|
‘smp is the processing of programs by multiple
processors that share a common operating system and memory.’ http://searchdatacenter.techtarget.com/definition/SMP
|
It is relevant to my production practice
because I will need to process my programmes via multiple processors.
|
|
Lossy Compression
|
‘lossy file compression is results in lost data
and quality from the original version
of the file.’ http://techterms.com/definition/lossy
|
It is relevant to my production practice
because I will need to prevent Lossy compression.
|
|
.mp3
|
‘MP3 is
a standard technology and format for compressing a sound sequence into
a very small file’ http://whatis.techtarget.com/definition/MP3-MPEG-1-Audio-Layer-3
|
It is relevant to my production practice
because I will be utilising mp3 when producing work.
|
|
.AUDIO LIMITATIONS
|
Sound Processor Unit (SPU)
|
‘A plugin card that records and plays back
sounds’ http://encyclopedia2.thefreedictionary.com/Audio+processing+unit
|
It is relevant to my production practice
because I will need SPU for my audio work.
|
Digital Sound Processor (DSP)
|
‘Various techniques for improving the accuracy
and reliability for digital
communication’
|
It is relevant
to my production practice because
I will be using
DSP in future work.
|
|
Random Access Memory (RAM)
|
It is relevant to my production practice
because I will use RAM in both making and playing my games.
|
||
Mono Audio
|
'Mono or monophonic describes a system where
all the audio signals are mixed together and routed through a single audio
channel.'
|
It is relevant to my production practice
because I shall use mono audio in the future.
|
|
Stereo Audio
|
'Stereophonic
sound divides sounds
across two channels '
|
It is relevant to my production practice
because I shall use Stereo audio for my games.
|
|
Surround Sound
|
'Surround sound is the term used to describe a
type of audio output that in which the sound appears to surround the listener
by 360 degrees.'
|
It is relevant to my production practice
because Surround sound is a useful tool in game immersion.
|
|
Direct Audio (Pulse Code Modulation – PCM)
|
‘Pulse code modulation is a digital scheme for
transmitting analogue data.'
|
It is relevant to my production practice
because I will need PCM in future projects.
|
|
AUDIO RECORDING SYSTEMS
|
Analogue
|
'Recording audio in a format of continuous
vibrations that are analogous to the original sound waves.'
|
It is relevant to my production practice
because analogue is a key part of game audio.
|
Digital Mini Disc
|
'A small
recordable compact disc'
|
It is relevant in my production practice
because I shall use mini discs to store data.
|
|
Compact Disc (CD)
|
'A compact disc is a small portable round
medium sized disc made of polymer for electronically storing data.'
|
It is relevant to my production practice
because I will need to use CDS to put my games on to if I get a career in the
industry.
|
|
Digital Audio Tape (DAT)
|
'A type of magnetic tape
that uses a scheme called helical
scan to record data'
|
It is not relevant to my production practice
because it is a outdated way of storing data.
|
|
MIDI
|
'MIDI is a protocol designed for
recording and playing back
music on digital synthesizers that is supported by many make of personal computer
sound cards'
|
It is relevant to my production practice,
because I will need to utilise MIDI in my audio work.
|
|
Software Sequencers
|
'A sequencer is a program in a computer that puts together a sound sequence from a series of MIDI operations'
|
It is relevant to my production practice,
because I will need software sequencers to follow up on my MIDI work.
|
|
Software Plug-ins
|
'Plug ins is operations that are easily
installed and are used in part of your web browser.'
|
It is relevant to my production practice due to
plug ins being mandatory when searching the internet, leading to their use in
research.
|
|
MIDI Keyboard Instruments
|
'A piano styled user interface device used for
sending MIDI signals over a USB to other devices connected.'
|
It is relevant to my production practice
because I will use MIDI keyboard instruments in future Reaper projects.
|
|
AUDIO SAMPLING
|
File Size Constraints -
Bit-depth
|
'Bit depth describes the potential accuracy of
a particular piece of hardware or software that processes audio data.'
|
It is
relevant to my production
practice because I will need to
use bit depth
to improve the accuracy of my
audio data.
|
File Size Constraints -
Sample Rate
|
'The sample rate is the number of samples of a
sound that are taken per second to represent the event digitally.'
| It is relevant to my production practice because I will need to use sample rate to look at my event representation . |
|
Improved Version
|
|
RESEARCHED
DEFINITION (provide short internet researched definition and URL link)
|
DESCRIBE THE
RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE?
|
|
SOUND DESIGN METHODOLOGY
|
Foley Artistry
|
‘A Foley artist ‘recreates’ sound effects for film, television and
radio production’.
‘Foley effects are sound effects added to the film during post
production (after the shooting stops). They include sounds such as footsteps,
clothes rustling, crockery clinking, paper folding, doors opening and
slamming, punches hitting, glass breaking’
|
It is relevant to my production practice
because I am recreating sound effects for my work and
Foley artistry would go into it, and ensures a greater level of quality in
future projects.
|
|
Sound Libraries
|
‘A collection of sounds stored on file’
‘The new Sound library for Processing 3
provides a simple way to work with audio. It can play, analyze, and
synthesize sound. The library comes with a collection of oscillators for
basic wave forms’
|
It is relevant to my production practice
because |I have to utilise sound libraries to present my work and to store any music I make for my games for further
reference.
|
|
|
SOUND FILE FORMATS
|
Uncompressed
|
‘Formats that use no compression. This means
all data is available at the risk of large files sizes’
‘Uncompressed formats like CD Audio, WAV, or AIFF are pretty
much perfect representations of the audio that was recorded. If you convert
something from one uncompressed format to another, it's a completely perfect
copy. So, for instance, if you rip audio off a CD into WAV format on your
computer, then burn another CD using the WAV you created, those two CDs will
be virtually identical, despite the fact that you copied it multiple times.’
|
This is
relevant to my production practice
because I have to make sure my
files are not uncompressed in my work to
reduce file size and make the importing and exporting of these files
easier.
|
|
.wav
|
‘ The native digital audio format for windows’
‘The format for
storing sound in files developed
jointly by Microsoftand IBM. Support
for WAV files was built into Windows 95 making
it the de facto standard for
sound on PCs. WAV sound
files end with a.wav extension and
can be played by nearly all Windows applications that support sound’
|
This is relevant to my production practice
because I use Windows to do my work at college and at
home.
Windows allows me to access most computer
software such as reaper which Apples operating systems cannot.
|
|
|
.aiff
|
‘A
apple created audio format for storing
and transmitting high quality sample audio’
|
This is relevant to my production practice
because I sometimes use apple based audio formats in my work at home for editing and improving my work.
|
|
|
.au
|
‘AU is a digital audio file format and can be
played on a java program.’
‘(AUdio file) A
digital audio file format from Sun that is used on the Internet and can be
played by a Java program.’
|
It is relevant to my production practice because
I will be using java for my work in the future and
for research in my future projects due to their relevance in displaying
search engine results like websites and the videos on them.
|
|
|
.smp
|
‘smp is the processing of programs by multiple
processors that share a common
Operating system and memory’
‘Short for Symmetric Multiprocessing, a
computer architecturethat
provides fast performance by making multiple CPUs available
to complete individual processes simultaneously’
|
It is relevant to my production practice
because I will need to process my programmes via multiple processors which will improve the quality of my work, and make
producing this work easier to accomplish due to the ability to run multiple
programs at one time.
|
|
|
Lossy Compression
|
‘lossy file
compression is results in lost data and quality from the original version of the file.’
‘lossy compression reduces a file by
permanently eliminating certain information, especially redundant
information’
|
It is relevant to my production practice
because I will need to prevent Lossy compression in my work to avoid losing any part of my files and as such, keeping
my presentation to a high standard.
|
|
|
.mp3
|
‘MP3 is a standard technology
and format for compressing a sound sequence into a very small file’
‘MP3 is the name of the file extension and also the common
name of the type of file for MPEG-1 audio layer 3’
|
It is relevant to my production practice
because I will be utilising mp3 when producing work
and testing it upon rendering an audio file.
|
|
|
.AUDIO LIMITATIONS
|
Sound Processor Unit (SPU)
|
‘A plugin card that records and plays back
sounds’ http://encyclopedia2.thefreedictionary.com/Audio+processing+unit
‘An expansion card that processes and converts audio signals. Also called audio card.’
|
It is relevant to my production practice
because I will need SPU for my audio work and the
ability to play back my work, to find and rectify any mistakes within it.
Also, I will need to utilise the SPUS ability to record to produce work and
present it.
|
|
Digital Sound Processor (DSP)
|
‘Various techniques for improving
the accuracy and reliability for digital
communication’
|
It is relevant
to my production practice because
I will be using
DSP in future work.
|
|
|
Random Access Memory (RAM)
|
‘A type of computer memory that can be accessed
randomly.’ http://www.webopedia.com/TERM/R/RAM.html
‘(Random Access Memory) The main memory in a
computer, smartphone or tablet. RAM is the temporary workspace where
instructions are executed.’
|
It is relevant to my production practice
because I will use RAM in both making and playing my games both at home and at college and to run multiple programs
simultaneously.
|
|
|
Mono Audio
|
'Mono or monophonic describes a system where
all the audio signals are mixed together and routed through a single audio
channel.'
|
It is relevant to my production practice
because I shall use mono audio in the future and in my work in order to listen to finished pieces and examples.
|
|
|
Stereo Audio
|
'Stereophonic
sound divides sounds
across two channels '
‘Stereo is defined
as sound that seems to be coming from various directions.’
|
It is relevant to my production practice
because I shall use Stereo audio for my game both
playing and making them.
|
|
|
Surround Sound
|
'Surround sound is the term used to describe a
type of audio output that in which the sound appears to surround the listener
by 360 degrees.'
‘a system of sound recording and
reproduction that uses three or more independent recording channels and
loudspeakers in order to give the impression that the listener is surrounded
by the sound sources’
|
It is relevant to my production practice
because Surround sound is a useful tool in game immersion and could be implemented in my future games for greater
effect and deeper immersion in the game and its world.
|
|
|
Direct Audio (Pulse Code Modulation – PCM)
|
‘Pulse code modulation is a digital scheme for
transmitting analogue data.'
‘Short for pulse code modulation, a sampling technique
fordigitizing analog
signals, especially audio signals.’
|
It is relevant to my production practice
because I will need PCM in future projects in order
to use analogue recording in my future projects.
|
|
|
AUDIO RECORDING SYSTEMS
|
Analogue
|
'Recording audio in a format of continuous
vibrations that are analogous to the original sound waves.'
‘Recording audio in a format of continuous vibrations that are analogous to the original sound waves. Before audio recording became digital, sounds were "carved" into vinyl records or written to tape as magnetic waveforms.’
|
It is relevant to my production practice
because analogue is a key part of game audio and is
commonplace in most if not all game releases.
|
|
Digital Mini Disc
|
'A small recordable compact disc'
‘A compact digital audio disc from Sony that comes
in read-only and rewritable versions’.
|
It is relevant in my production practice
because I shall use mini discs to store data in my
future projects and to transfer it to other locations.
|
|
|
Compact Disc (CD)
|
'A compact disc is a small portable round
medium sized disc made of polymer for electronically storing data.'
‘an optical disk approximately 4.75 inches (12 cm) in diameter, onwhich a program, data, music, etc., is digitally encoded for a laserbeam to scan, decode, and transmit to a playback system, computer monitor, or television set.’
|
It is relevant to my production practice
because I will need to use CDS to put my games on to if I get a career in the
industry. It is also the usual way to store games and
play them.
|
|
|
Digital Audio Tape (DAT)
|
'A type of magnetic tape
that uses a scheme called helical
scan to record data'
|
It is not relevant to my production practice
because it is a outdated way of storing data and has
been replaced by formats like CDS and DVDs.
|
|
|
MIDI
|
'MIDI is a protocol designed for
recording and playing back
music on digital synthesizers that is supported by many make of personal computer
sound cards'
‘Pronounced middy, an acronym for musical instrument digital interface, a standard adopted by the electronic
music industry for controlling devices, such as synthesizers and sound cards
that emit music.’
|
It is relevant to my production practice,
because I will need to utilise MIDI in my audio work
for my future games.
|
|
|
Software Sequencers
|
'A sequencer is a program in a
computer that puts together a sound
sequence from a series of MIDI
operations'
‘A hardware device or software application that
allows for the composition, editing and playback of MIDI sound sequences.’
|
It is relevant to my production practice,
because I will need software sequencers to follow up on my MIDI work in class and at home.
|
|
|
Software Plug-ins
|
'Plug ins is operations that are easily
installed and are used in part of your web browser.'
|
It is relevant to my production practice due to
plug ins being mandatory when searching the internet, leading to their use in
research and in my music pieces within my projects.
|
|
|
MIDI Keyboard Instruments
|
'A piano styled user interface device used for sending MIDI signals
over a USB to other devices connected.'
‘A Musical Instrument Digital Interface (MIDI) keyboard is a
musical instrument like a piano keyboard. The MIDI portion indicates that the
instrument has a communication protocol built in that allows it to
communicate with a computer or other MIDI-equipped instrument.’
|
It is relevant to my production practice
because I will use MIDI keyboard instruments in future Reaper projects to improve variation in my work with MIDI and by doing
this, I will showcase more creativity, leading to potential greater success.
|
|
|
AUDIO SAMPLING
|
File Size Constraints -
Bit-depth
|
'Bit depth describes the potential accuracy of
a particular piece of hardware or software that processes audio data.'
|
It is
relevant to my production
practice because I will need to
use bit depth
to improve the accuracy of my
audio data in my work, and by doing so, will improve
the overall quality of my work.
|
|
File Size Constraints -
Sample Rate
|
'The sample rate is the number of samples of a
sound that are taken per second to represent the event digitally.'
|
It is relevant to my production practice
because I will need to use sample rate to look at my event representation and improve the quality of my work. I will also have to
make sure my sample rates are high, because it will improve the quality of my
audio work.
|